It’s finally here, what you all been waiting for (some of you perhaps not knowingly)! A few months ago we were preparing for the final school project for our last year. A few of us teamed up determined to make a game – and made a game we did indeed.
Find out more and try it out yourself!
This will be a short post, but I’m done with the sculpting in Mudbox. So without further ado here are some screen captures of the different Sculpting Levels.
I got it up to about 2 million quads (4 million triangles) and then my laptop was down on it’s knees
Here is a quick test of the generated Normal Map in 3ds max.
Next step will be to do some texture painting in Mudbox, will be fun to see result of that - stay tuned!
Cheers mates!
I got a sudden urge to do some modelling. So I decided to go for some game creature modelling in 3ds Max and then do some sculpting of details in Mudbox and generate a normal map and also try out texture painting in Mudbox, that’s new to me.
So I decided to go for a giant spider, it is a classical fantasy creature, and I came up with the name Xellyr Spider – just for the heck off it
Here are some images of the low-poly, 3ds Max version. It’s 100% quads made up by 4080 triangles. Not very low-poly so let’s call it a next-gen game creature, or a boss creature
So all modelling and unwrapping was done in 3ds Max – got to love pelt mapping
Next step will be to put it in the mudbox and sculpt away – it sure will be fun
See you soon for updates, cheers!









