Online Portfolio for Kristoffer Helander, 3D Modelling and Special Effects Artist. Watch my Show Reel

CG Blog

September 3rd, 2010 by Kristoffer Helander

It’s finally here, what you all been waiting for (some of you perhaps not knowingly)! A few months ago we were preparing for the final school project for our last year. A few of us teamed up determined to make a game – and made a game we did indeed.

Research Station 09 in deep space

Research Station 09 in deep space

Find out more and try it out yourself!

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September 28th, 2009 by Kristoffer Helander

This will be a short post, but I’m done with the sculpting in Mudbox. So without further ado here are some screen captures of the different Sculpting Levels.

Xellyr Spider Level 0 (2040 quads)

Xellyr Spider Level 0 (2040 quads)

Xellyr Spider Level 1 (8160 quads)

Xellyr Spider Level 1 (8160 quads)

Xellyr Spider Level 2 (32640 quads)

Xellyr Spider Level 2 (32640 quads)

Xellyr Spider Level 3 (130560 quads)

Xellyr Spider Level 3 (130560 quads)

Xellyr Spider Level 4 (522240 quads)

Xellyr Spider Level 4 (522240 quads)

Xellyr Spider Level 5 (2 088 960 quads)

Xellyr Spider Level 5 (2 088 960 quads)

I got it up to about 2 million quads (4 million triangles) and then my laptop was down on it’s knees :P Here is a quick test of the generated Normal Map in 3ds max.

Xellyr Spider with Normal Bump

Xellyr Spider with Normal Bump

Next step will be to do some texture painting in Mudbox, will be fun to see result of that -  stay tuned! :)

Cheers mates!

September 20th, 2009 by Kristoffer Helander

I got a sudden urge to do some modelling. So I decided to go for some game creature modelling in 3ds Max and then do some sculpting of details in Mudbox and generate a normal map and also try out texture painting in Mudbox, that’s new to me.

So I decided to go for a giant spider, it is a classical fantasy creature, and I came up with the name Xellyr Spider – just for the heck off it :P

Here are some images of the low-poly, 3ds Max version. It’s 100% quads made up by 4080 triangles. Not very low-poly so let’s call it a next-gen game creature, or a boss creature :)

Xellyr Giant Spider - Shaded

Xellyr Giant Spider - Shaded

Xellyr Giant Spider - Wireframe

Xellyr Giant Spider - Wireframe

So all modelling and unwrapping was done in 3ds Max – got to love pelt mapping :D Next step will be to put it in the mudbox and sculpt away – it sure will be fun :)

See you soon for updates, cheers!