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	<title>Kristoffer Helander - Online Portfolio - CG Blog</title>
	<atom:link href="http://www.nanne-san.com/cgblog/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.nanne-san.com/cgblog</link>
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		<title>Disney: Quality before Quantity!</title>
		<link>http://www.nanne-san.com/cgblog/2010/12/disney-quality-before-quantity/</link>
		<comments>http://www.nanne-san.com/cgblog/2010/12/disney-quality-before-quantity/#comments</comments>
		<pubDate>Mon, 06 Dec 2010 23:10:16 +0000</pubDate>
		<dc:creator>Kristoffer Helander</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Disney]]></category>

		<guid isPermaLink="false">http://www.nanne-san.com/cgblog/?p=354</guid>
		<description><![CDATA[I was watching this short clip regarding the making of Disney&#8217;s new movie &#8216;Tangled&#8217; and one thing in particular caught my attention: &#8220;An animator here at Disney will produce anywhere from 2 to 5 seconds of animation&#8230; per week(!)&#8221; - Byron Howard, Walt Disney Animation Studios It gives an interesting perspective of how much effort [...]]]></description>
			<content:encoded><![CDATA[<p>I was watching this short clip regarding the making of Disney&#8217;s new movie &#8216;Tangled&#8217; and one thing in particular caught my attention:</p>
<blockquote><p>&#8220;An animator here at Disney will produce anywhere from 2 to 5 seconds of animation&#8230; per week(!)&#8221;</p>
<p style="text-align: right;">- Byron Howard, Walt Disney Animation Studios</p>
</blockquote>
<p>It gives an interesting perspective of how much effort and energy is put into the making of one of these pieces of art <img src='http://www.nanne-san.com/cgblog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Just for fun&#8230; lets put some maths to this <img src='http://www.nanne-san.com/cgblog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>If one week is 40 hours and the animator is animating 5 seconds and each second is 24 frames, then:</p>
<blockquote>
<p style="text-align: center;">(24 fame per second * 5 seconds) / 40 hours = 3 frames per hour</p>
</blockquote>
<p>In other words the animator is spending an average of <strong>20 minutes</strong> on each frame to get it right! <img src='http://www.nanne-san.com/cgblog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Further more, if only <em>one animator</em> was working on a feature film with a duration of 70 minutes; working in this pace it would take her/him somewhere between<strong> 16 to 40 years</strong> to complete it <img src='http://www.nanne-san.com/cgblog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Check out the clip for yourself.<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/9-ALg5fsA3g?fs=1&amp;hl=en_GB&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/9-ALg5fsA3g?fs=1&amp;hl=en_GB&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Cheers mates!</p>
]]></content:encoded>
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		<title>Star Wars: The Old Republic &#8211; E3 2010 Cinematic Trailer</title>
		<link>http://www.nanne-san.com/cgblog/2010/11/star-wars-the-old-republic-e3-2010-cinematic-trailer/</link>
		<comments>http://www.nanne-san.com/cgblog/2010/11/star-wars-the-old-republic-e3-2010-cinematic-trailer/#comments</comments>
		<pubDate>Tue, 09 Nov 2010 20:52:45 +0000</pubDate>
		<dc:creator>Kristoffer Helander</dc:creator>
				<category><![CDATA[Blur Studio]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[PC-Game]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[VFX]]></category>

		<guid isPermaLink="false">http://www.nanne-san.com/cgblog/?p=311</guid>
		<description><![CDATA[Here is yet another awesome trailer for the upcoming game Star Wars: The Old Republic by BioWare. The makers of this beauty is &#8211; of course &#8211; my all time favourite studio; Blur Studio. &#8220;The Battle of Alderaan. The Republic&#8217;s gravest hour. In the years before the signing of the Treaty of Coruscant, the Sith [...]]]></description>
			<content:encoded><![CDATA[<p>Here is yet another awesome trailer for the upcoming game <a href="http://www.swtor.com/" target="_blank">Star Wars: The Old Republic</a> by <a href="http://www.bioware.com/" target="_blank">BioWare</a>. The makers of this beauty is &#8211; of course <img src='http://www.nanne-san.com/cgblog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  &#8211; my all time favourite studio; <a href="http://vz2.blur.com/work/detail/star-wars" target="_blank"><strong>Blur Studio</strong></a>.</p>
<blockquote><p>&#8220;The Battle of Alderaan. The Republic&#8217;s gravest hour. In the years before the signing of the Treaty of Coruscant, the Sith Empire sought to crush the Republic’s morale by destroying Alderaan. Check out one of the pivotal battles of this conflict in the second cinematic trailer created for E3 2010.&#8221;</p>
<p style="text-align: right;">- Blur Studio</p>
</blockquote>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/z0RuR3FREFw?fs=1&amp;hl=en_GB&amp;rel=0&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/z0RuR3FREFw?fs=1&amp;hl=en_GB&amp;rel=0&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><em>May The Force be with you&#8230;</em></p>
]]></content:encoded>
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		<title>The Adventures of Tintin: Secret of the Unicorn</title>
		<link>http://www.nanne-san.com/cgblog/2010/11/the-adventures-of-tintin-secret-of-the-unicorn/</link>
		<comments>http://www.nanne-san.com/cgblog/2010/11/the-adventures-of-tintin-secret-of-the-unicorn/#comments</comments>
		<pubDate>Tue, 02 Nov 2010 22:10:25 +0000</pubDate>
		<dc:creator>Kristoffer Helander</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Traditional]]></category>

		<guid isPermaLink="false">http://www.nanne-san.com/cgblog/?p=291</guid>
		<description><![CDATA[Talking about turning classic animation into 3D-animation (my previous post about The Road Runner animation). Now it&#8217;s Tintin, Snowy (Milou) and Captain Haddock&#8216;s turn to enter the third dimension! You can read more about it and see some renderings at Empire:Magazine. &#8220;With CGI we can bring Hergé’s world to life, keep the stylised caricatured faces, [...]]]></description>
			<content:encoded><![CDATA[<p>Talking about turning classic animation into 3D-animation (<a href="http://www.nanne-san.com/cgblog/2010/10/road-runner-coyote-falls/">my previous post</a> about The Road Runner animation). Now it&#8217;s <em><strong>Tintin</strong></em>, <em><strong>Snowy </strong></em>(<em>Milou</em>) and <em><strong>Captain Haddock</strong></em>&#8216;s turn to enter the third dimension! <img src='http://www.nanne-san.com/cgblog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p style="text-align: left;">You can read more about it and see some renderings at <strong><a href="http://www.empireonline.com/news/story.asp?NID=29355" target="_blank">Empire:Magazine</a></strong>.</p>
<blockquote><p>&#8220;With CGI we can bring Hergé’s world to life, keep the stylised caricatured faces, keep everything looking like Hergé’s artwork, but make it photo-real.&#8221;</p>
<p style="text-align: right;">- Peter Jackson</p>
</blockquote>
<p>I&#8217;m looking forward to this <img src='http://www.nanne-san.com/cgblog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<title>Road Runner &#8211; Coyote Falls</title>
		<link>http://www.nanne-san.com/cgblog/2010/10/road-runner-coyote-falls/</link>
		<comments>http://www.nanne-san.com/cgblog/2010/10/road-runner-coyote-falls/#comments</comments>
		<pubDate>Thu, 28 Oct 2010 22:55:06 +0000</pubDate>
		<dc:creator>Kristoffer Helander</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Traditional]]></category>

		<guid isPermaLink="false">http://www.nanne-san.com/cgblog/?p=282</guid>
		<description><![CDATA[The two classic characters Wile E. Coyote and The Road Runner (wiki) from Looney Tunes and Merrie Melodies have been brought back to life in full 3D by Radium &#8211; Reel FX. Check it out! Well, I loved it! Cheers mates!]]></description>
			<content:encoded><![CDATA[<p>The two classic characters <strong>Wile E. Coyote</strong> and <strong>The Road Runner</strong> (<a href="http://en.wikipedia.org/wiki/Wile_E._Coyote_and_Road_Runner">wiki</a>) from Looney Tunes and Merrie Melodies have been brought back to life in full 3D by <a href="http://www.radiumreelfx.com/">Radium &#8211; Reel FX</a>. <img src='http://www.nanne-san.com/cgblog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  Check it out!</p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/ZGFXV4kxoAo?fs=1&amp;hl=en_GB&amp;rel=0&amp;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ZGFXV4kxoAo?fs=1&amp;hl=en_GB&amp;rel=0&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p>Well, I loved it! <img src='http://www.nanne-san.com/cgblog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Cheers mates!</p>
]]></content:encoded>
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		<title>Finished Work: The Back Alley</title>
		<link>http://www.nanne-san.com/cgblog/2010/10/finished-work-the-back-alley/</link>
		<comments>http://www.nanne-san.com/cgblog/2010/10/finished-work-the-back-alley/#comments</comments>
		<pubDate>Fri, 15 Oct 2010 00:24:07 +0000</pubDate>
		<dc:creator>Kristoffer Helander</dc:creator>
				<category><![CDATA[Finished Work]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[Cloth]]></category>
		<category><![CDATA[mental ray]]></category>

		<guid isPermaLink="false">http://www.nanne-san.com/cgblog/?p=270</guid>
		<description><![CDATA[Tada! I started this project over a year ago but ran out of time to finish it. However, I found myself with quite a lot of spare time recently &#8211; I guess that&#8217;s one upside of being unemployed One extra fun aspect of this project was to figure out how to use the Cloth Modifier [...]]]></description>
			<content:encoded><![CDATA[<p>Tada! <img src='http://www.nanne-san.com/cgblog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<div id="attachment_272" class="wp-caption aligncenter" style="width: 550px"><a href="http://www.nanne-san.com/index.php?sfpg=KjAxNl9UaGVfQmFja19BbGxleV9LcmlzdG9mZmVyX0hlbGFuZGVyLmpwZyoxKmltYWdlZm9ybSoqM2MxMmFkNjJmODQwMzVlZWQ1NGQzOGMxYTRmMjk3NDI"><img class="size-large wp-image-272" title="The Back Alley" src="http://www.nanne-san.com/cgblog/wp-content/uploads/2010/10/016_The_Back_Alley_Kristoffer_Helander-540x756.jpg" alt="The Back Alley" width="540" height="756" /></a><p class="wp-caption-text">The Back Alley</p></div>
<p>I started this project over a year ago but ran out of time to finish it. However, I found myself with quite a lot of spare time recently &#8211; I guess that&#8217;s one upside of being unemployed <img src='http://www.nanne-san.com/cgblog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>One extra fun aspect of this project was to figure out how to use the Cloth Modifier in 3ds Max to place the fabric on the wooden poles. I really like this modifier; very advance yet easy to get started with <img src='http://www.nanne-san.com/cgblog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I&#8217;m currently stuck with my laptop with only 2GB of RAM thus I wasn&#8217;t able to render the whole scene in one go, with all the displacement going on. Hence I had to break up the rendering into different passes with each building separated. I then composited it all together using <a href="http://www.eyeonline.com/Web/EyeonWeb/Products/fusion6/fusion6.aspx">Eyeon Fusion</a>. Blimey, pre-multiplied alpha can be a real bitch! <img src='http://www.nanne-san.com/cgblog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  I had to delve deeper into this, and experiment with ways of getting around those ugly dark or white halos. So far I&#8217;ve made steps forward but I sense there is much more to discover on this, somewhat, confusing subject &#8211; but I&#8217;m always keen to learn <img src='http://www.nanne-san.com/cgblog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Cheers mates!</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;<br />
Here are some WIP post:<br />
<a title="WIP: The Back Alley – Part 1" href="http://www.nanne-san.com/cgblog/2009/08/wip-the-back-alley-part-1/" target="_blank">WIP: The Back Alley – Part 1</a><br />
<a title="WIP: The Back Alley – Part 2" href="http://www.nanne-san.com/cgblog/2009/11/wip-the-back-alley-part-2/" target="_blank">WIP: The Back Alley – Part 2</a></p>
]]></content:encoded>
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		<title>Silence at Zero-Nine</title>
		<link>http://www.nanne-san.com/cgblog/2010/09/silence-at-zero-nine/</link>
		<comments>http://www.nanne-san.com/cgblog/2010/09/silence-at-zero-nine/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 14:10:40 +0000</pubDate>
		<dc:creator>Kristoffer Helander</dc:creator>
				<category><![CDATA[Game Projects]]></category>
		<category><![CDATA[Game Art]]></category>
		<category><![CDATA[PC-Game]]></category>
		<category><![CDATA[Scripting]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.nanne-san.com/cgblog/?p=249</guid>
		<description><![CDATA[It’s finally here, what you all been waiting for (some of you perhaps not knowingly)! A few months ago we were preparing for the final school project for our last year. A few of us teamed up determined to make a game – and made a game we did indeed. Find out more and try [...]]]></description>
			<content:encoded><![CDATA[<p>It’s finally here, what you all been waiting for (some of you perhaps not knowingly)! A few months ago we were preparing for the final school project for our last year. A few of us teamed up determined to make a game – and made a game we did indeed.</p>
<div id="attachment_251" class="wp-caption aligncenter" style="width: 550px"><a href="http://www.nanne-san.com/cgblog/wp-content/uploads/2010/09/Silence-at-Zero-Nine-01.jpg"><img class="size-large wp-image-251" title="Silence-at-Zero-Nine-01" src="http://www.nanne-san.com/cgblog/wp-content/uploads/2010/09/Silence-at-Zero-Nine-01-540x336.jpg" alt="Research Station 09 in deep space" width="540" height="336" /></a><p class="wp-caption-text">Research Station 09 in deep space</p></div>
<p>Find out more and try it out yourself!</p>
<p><span id="more-249"></span></p>
<h3>The Team</h3>
<p>Kristoffer Helander – Technical Artist<br />
<a href="http://www.danielwallenius.se/" target="_blank">Daniel Wallenius</a><br />
<a href="http://kycg.se/klasserna/studenter08/maried/" target="_blank">Marie Dahlén</a><br />
<a href="http://www.lovehellstrom.se/" target="_blank">Love Hellström</a><br />
<a href="http://kycg.se/klasserna/studenter08/fredriks/" target="_blank">Fredrik Svantesson</a><br />
<a href="http://kycg.se/klasserna/studenter08/timothym/" target="_blank">Timothy Myers</a> – Cinematic Artist<br />
Magnus Nygard – Sound Designer (External)</p>
<p>Since our education focuses on graphics, that’s what most of the team members was working on. I on the other hand was responsible for the technical aspect of the game. Since I have a keen interest in scripting and programming, and had a little experience of it from my previous internship at <a href="http://www.eonreality.com/" target="_blank">EON Development AB</a>, I took responsibility for that part. This was a much longed for opportunity for me to explore the capabilities of <a href="http://unity3d.com/" target="_blank">Unity 3D</a>.</p>
<p>Using JavaScript I wrote most of the code we needed for the game. That includes things like;</p>
<ul>
<li>interacting with the world</li>
<li>picking up objects</li>
<li>opening doors only if the right key card is available</li>
<li>changing background music between different rooms</li>
<li>the user’s HUD</li>
<li>the main menu</li>
<li>cropping and adjusting the cinematics to fit regardless of screen resolution and aspect ratio</li>
</ul>
<p>Apart from that I also experimented with the particle system and created animated galaxies visible from the space station and a pipe/tube of running water. To enhance to look and feel of the game I also looked into shaders and found some pretty cool stuff on the internet that I was able to adopt and use for our project, showing that the Unity Community is a very resourceful place.</p>
<h3>Story</h3>
<p>You wake up in the cryobay onboard Research Station 09 but something is wrong&#8230; what is going on?</p>
<h3>Screen shots</h3>
<div id="attachment_258" class="wp-caption aligncenter" style="width: 550px"><a href="http://www.nanne-san.com/cgblog/wp-content/uploads/2010/09/Silence-at-Zero-Nine-02.jpg"><img class="size-large wp-image-258" title="Silence-at-Zero-Nine-02" src="http://www.nanne-san.com/cgblog/wp-content/uploads/2010/09/Silence-at-Zero-Nine-02-540x337.jpg" alt="It's dark in here, use your flashlight" width="540" height="337" /></a><p class="wp-caption-text">It&#39;s dark in here, use your flashlight</p></div>
<div id="attachment_260" class="wp-caption aligncenter" style="width: 550px"><a href="http://www.nanne-san.com/cgblog/wp-content/uploads/2010/09/Silence-at-Zero-Nine-03.jpg"><img class="size-large wp-image-260" title="Silence-at-Zero-Nine-03" src="http://www.nanne-san.com/cgblog/wp-content/uploads/2010/09/Silence-at-Zero-Nine-03-540x337.jpg" alt="Plants in space..." width="540" height="337" /></a><p class="wp-caption-text">Plants in space...</p></div>
<div id="attachment_261" class="wp-caption aligncenter" style="width: 550px"><a href="http://www.nanne-san.com/cgblog/wp-content/uploads/2010/09/Silence-at-Zero-Nine-04.jpg"><img class="size-large wp-image-261" title="Silence-at-Zero-Nine-04" src="http://www.nanne-san.com/cgblog/wp-content/uploads/2010/09/Silence-at-Zero-Nine-04-540x337.jpg" alt="The elevator's going down" width="540" height="337" /></a><p class="wp-caption-text">The elevator&#39;s going down</p></div>
<div id="attachment_262" class="wp-caption aligncenter" style="width: 550px"><a href="http://www.nanne-san.com/cgblog/wp-content/uploads/2010/09/Silence-at-Zero-Nine-05.jpg"><img class="size-large wp-image-262" title="Silence-at-Zero-Nine-05" src="http://www.nanne-san.com/cgblog/wp-content/uploads/2010/09/Silence-at-Zero-Nine-05-540x337.jpg" alt="Baccta Tanks in the laboratory" width="540" height="337" /></a><p class="wp-caption-text">Baccta Tanks in the laboratory</p></div>
<p><div id="attachment_263" class="wp-caption aligncenter" style="width: 550px"><a href="http://www.nanne-san.com/cgblog/wp-content/uploads/2010/09/Silence-at-Zero-Nine-06.jpg"><img class="size-large wp-image-263" title="Silence-at-Zero-Nine-06" src="http://www.nanne-san.com/cgblog/wp-content/uploads/2010/09/Silence-at-Zero-Nine-06-540x337.jpg" alt="Credits" width="540" height="337" /></a><p class="wp-caption-text">Credits</p></div></h3>
<h3>Download</h3>
<p>Download and play the game for <strong><em>free</em></strong>, right now!</p>
<p><a title="Silence at Zero-Nine (PC)" href="http://www.nanne-san.com/files/games/Silence-at-Zero-Nine-PC.rar" target="_blank">Silence at Zero-Nine (PC) [103MB, RAR-archive]</a></p>
<p><a title="Silence at Zero-Nine (Mac)" href="http://www.nanne-san.com/files/games/Silence-at-Zero-Nine-Mac.rar" target="_blank">Silence at Zero-Nine (Mac) [106MB, RAR-archive]</a></p>
<p>Cheers and enjoy! <img src='http://www.nanne-san.com/cgblog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
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		<title>Real-Time Photorealistic Ray Trace Rendering</title>
		<link>http://www.nanne-san.com/cgblog/2009/12/real-time-photorealistic-ray-trace-rendering/</link>
		<comments>http://www.nanne-san.com/cgblog/2009/12/real-time-photorealistic-ray-trace-rendering/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 00:18:32 +0000</pubDate>
		<dc:creator>Kristoffer Helander</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.nanne-san.com/cgblog/?p=245</guid>
		<description><![CDATA[This is cool, you got to see this! The pain of endless render times will soon be history. Companies around the world is working hard to develop the future of rendering. And that is GPU (Graphics Processing Unit) accelerated real-time rendering of ray traced photorealistic renderings! So instead of waiting two hours, you just have [...]]]></description>
			<content:encoded><![CDATA[<p>This is cool, you got to see this! The pain of endless render times will soon be history. Companies around the world is working hard to develop the future of rendering. And that is GPU (Graphics Processing Unit) accelerated real-time rendering of ray traced photorealistic renderings! So instead of waiting two hours, you just have to wait two <em>seconds</em>, for a rendered result on your screen. As I mentioned there are quite a few companies working on this kind of technology out there, and here are some of them.</p>
<p><strong>Shaderlight </strong>(ArtVPS)<br />
<a href="http://www.artvps.com/content/shaderlight/what-is-shaderlight" target="_blank">http://www.artvps.com/content/shaderlight/what-is-shaderlight</a></p>
<p><strong>V-Ray RT </strong>(Chaos Group)<br />
<a href="http://www.chaosgroup.com/en/2/vrayrt.html" target="_blank">http://www.chaosgroup.com/en/2/vrayrt.html</a><br />
V-Ray has one solution that is already available I think. Check out this presentation from SIGGRAPH 2009; <a href="http://www.cgarchitect.com/news/SIGGRAPH-2009-CHAOS-GROUP-GPU.shtml" target="_blank">V-Ray RT GPU Rendering Demo</a></p>
<p><strong>iray</strong> (mental images)<br />
<a href="http://www.mentalimages.com/products/iray.html" target="_blank">http://www.mentalimages.com/products/iray.html</a><br />
mental images and nVidia joins forces to create a real-time renderer using the mental ray and CUDA (<a href="http://en.wikipedia.org/wiki/CUDA" target="_blank">wiki</a>) technology. It will be available in mental ray 3.8 and the current version (3ds max 2010) is 3.7 so perhaps the next release of 3ds max (sometime mid-2010, perhaps) will include the iray renderer, wouldn&#8217;t that be awesome! <img src='http://www.nanne-san.com/cgblog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p><strong>RealityServer</strong> (mental images &amp; nVidia)<br />
<a href="http://www.nvidia.com/object/realityserver.html" target="_blank">http://www.nvidia.com/object/realityserver.html</a><br />
This is cool, nVidia is developing a server-side real-time rendering solution for web 3d. It utilizes the <em>iray </em>technology from mental images and renders the scene on a server and the image is then sent to all the client computers, all within just <em>seconds</em>! Check out a video presentation here: <a href="http://blogs.nvidia.com/ntersect/2009/12/nvidia-realityserver-30-now-shipping.html" target="_blank">http://blogs.nvidia.com/ntersect/2009/12/nvidia-realityserver-30-now-shipping.html</a></p>
<p>Now wasn&#8217;t this really good news! <img src='http://www.nanne-san.com/cgblog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Cheers mates!</p>
]]></content:encoded>
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		<title>FX Experiment #005: Nuking a city</title>
		<link>http://www.nanne-san.com/cgblog/2009/11/fx-experiment-005-nuking-a-city/</link>
		<comments>http://www.nanne-san.com/cgblog/2009/11/fx-experiment-005-nuking-a-city/#comments</comments>
		<pubDate>Sun, 29 Nov 2009 18:43:48 +0000</pubDate>
		<dc:creator>Kristoffer Helander</dc:creator>
				<category><![CDATA[FX Experiments]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[PhysX]]></category>
		<category><![CDATA[Plug-ins]]></category>
		<category><![CDATA[VFX]]></category>

		<guid isPermaLink="false">http://www.nanne-san.com/cgblog/?p=241</guid>
		<description><![CDATA[I always wanted to nuke a city&#8230; you know, CG wise! So I did a quick test with Particle Flow and Box#2 (PhysX) to figure out a way one could go about achieving such an effect. Anyway, here is a  rough render with a simple city built out of lots and lots of boxes; 16,130 [...]]]></description>
			<content:encoded><![CDATA[<p>I always wanted to nuke a city&#8230; you know, CG wise! <img src='http://www.nanne-san.com/cgblog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  So I did a quick test with Particle Flow and Box#2 (PhysX) to figure out a way one could go about achieving such an effect. Anyway, here is a  rough render with a simple city built out of lots and lots of boxes; 16,130 to be precise.<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="420" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=7872382&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=9900cc&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="560" height="420" src="http://vimeo.com/moogaloop.swf?clip_id=7872382&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=9900cc&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>My viewport struggled to display all the boxes but PhysX had no problem calculating the physics for me, which was very nice. And I finally figured out how to use motion blur with Particle Flow, that&#8217;s been bugging me for quite some time until now.</p>
<p>Next step will be to build some houses and pre-fracture them and then use those instead of boxes, add some particles for dust and debris and of course a huge mushroom cloud&#8230;</p>
<p>Cheers!</p>
]]></content:encoded>
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		<title>3ds Max used in the production of Roland Emmerich&#8217;s 2012</title>
		<link>http://www.nanne-san.com/cgblog/2009/11/3ds-max-used-in-the-production-of-roland-emmerichs-2012/</link>
		<comments>http://www.nanne-san.com/cgblog/2009/11/3ds-max-used-in-the-production-of-roland-emmerichs-2012/#comments</comments>
		<pubDate>Sat, 28 Nov 2009 00:23:39 +0000</pubDate>
		<dc:creator>Kristoffer Helander</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[VFX]]></category>

		<guid isPermaLink="false">http://www.nanne-san.com/cgblog/?p=223</guid>
		<description><![CDATA[During the production of Roland Emmerich&#8217;s apocalyptic disaster film 2012 Autodesk&#8217;s 3ds Max was used extensively to create very impressive visual effects. Here are some screenshots I grabbed from a &#8220;Making of&#8221; video, were you can see 3ds Max on the artists&#8217; monitors. Check out the video and read the article here: Special Review: 2012 [...]]]></description>
			<content:encoded><![CDATA[<p>During the production of <a title="Roland Emmerich" href="http://en.wikipedia.org/wiki/Roland_Emmerich" target="_blank">Roland Emmerich&#8217;s</a> apocalyptic disaster film <a href="http://www.sonypictures.com/movies/2012/" target="_blank"><strong>2012</strong></a> Autodesk&#8217;s <strong><em>3ds Max</em></strong> was used extensively to create very impressive visual effects. Here are some screenshots I grabbed from a &#8220;Making of&#8221; video, were you can see 3ds Max on the artists&#8217; monitors.</p>
<div id="attachment_224" class="wp-caption aligncenter" style="width: 550px"><a href="http://www.nanne-san.com/cgblog/wp-content/uploads/2009/11/2012_3dsmax_01.jpg"><img class="size-large wp-image-224" title="2012_3dsmax_01" src="http://www.nanne-san.com/cgblog/wp-content/uploads/2009/11/2012_3dsmax_01-540x355.jpg" alt="2012_3dsmax_01" width="540" height="355" /></a><p class="wp-caption-text">3ds Max with a dark UI colour, showing the ruins of Las Vegas in wireframe.</p></div>
<div id="attachment_226" class="wp-caption aligncenter" style="width: 550px"><a href="http://www.nanne-san.com/cgblog/wp-content/uploads/2009/11/2012_3dsmax_03.jpg"><img class="size-large wp-image-226" title="2012_3dsmax_03" src="http://www.nanne-san.com/cgblog/wp-content/uploads/2009/11/2012_3dsmax_03-540x355.jpg" alt="2012_3dsmax_03" width="540" height="355" /></a><p class="wp-caption-text">3ds Max on the left monitor.</p></div>
<div id="attachment_225" class="wp-caption aligncenter" style="width: 550px"><a href="http://www.nanne-san.com/cgblog/wp-content/uploads/2009/11/2012_3dsmax_02.jpg"><img class="size-large wp-image-225" title="2012_3dsmax_02" src="http://www.nanne-san.com/cgblog/wp-content/uploads/2009/11/2012_3dsmax_02-540x355.jpg" alt="2012_3dsmax_02" width="540" height="355" /></a><p class="wp-caption-text">3ds Max on the left monitor, with some fluid simulation it looks like(?)</p></div>
<div id="attachment_227" class="wp-caption aligncenter" style="width: 550px"><a href="http://www.nanne-san.com/cgblog/wp-content/uploads/2009/11/2012_3dsmax_04.jpg"><img class="size-large wp-image-227" title="2012_3dsmax_04" src="http://www.nanne-san.com/cgblog/wp-content/uploads/2009/11/2012_3dsmax_04-540x355.jpg" alt="2012_3dsmax_04" width="540" height="355" /></a><p class="wp-caption-text">3ds Max on the left monitor with black viewport colours.</p></div>
<p style="text-align: center;">
<p>Check out the video and read the article here:<span> <a href="http://3dup.com/news/view.vfx?nid=281" target="_blank">Special Review: 2012 Film. The Making of. HD Video </a></span></p>
<p>The company behind the VFX is <a href="http://www.uncharted-territory.com/index.php" target="_blank">Uncharted Territory, LLC</a>.</p>
<p><span>A new plug-in for 3ds Max called </span><strong>volumeBreaker </strong>was used to smash buildings and roads to pieces.</p>
<blockquote><p><strong>volumeBreaker</strong> is a volumetric geometry fracturing tool that will instantly create sub-geometry within any mesh - geometry that perfectly fits together and fills any given volume. With <strong>volumeBreaker</strong> Cebas brings a Hollywood quality destruction tool to 3ds MAX. <strong>volumeBreaker</strong> was developed in consultation with, and to meet the very exacting demands of, VFX artists working on multi-million dollar movies &#8211; because of this, <strong>volumeBreaker</strong> truly is a production proven tool.</p></blockquote>
<p>The tool is being developed by cebas VISUAL TECHNOLOGY Inc. and you can read more about it here: <a href="http://volumebreaker.com/index.php?pid=product&amp;prd_id=77&amp;feature=912" target="_blank">http://volumebreaker.com/index.php?pid=product&amp;prd_id=77&amp;feature=912</a></p>
<p>Now, ain&#8217;t that cool? <img src='http://www.nanne-san.com/cgblog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
Cheers mates!</p>
<p><span><br />
</span></p>
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		<title>My first MAXScript! Nanne&#8217;s ViewportColourSwitch 0.1</title>
		<link>http://www.nanne-san.com/cgblog/2009/11/my-first-maxscript-nannes-viewportcolourswitch-0-1/</link>
		<comments>http://www.nanne-san.com/cgblog/2009/11/my-first-maxscript-nannes-viewportcolourswitch-0-1/#comments</comments>
		<pubDate>Fri, 27 Nov 2009 21:53:34 +0000</pubDate>
		<dc:creator>Kristoffer Helander</dc:creator>
				<category><![CDATA[MAXScript]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Scripting]]></category>
		<category><![CDATA[VFX]]></category>

		<guid isPermaLink="false">http://www.nanne-san.com/cgblog/?p=216</guid>
		<description><![CDATA[Big day today, I&#8217;ve just wrote my very first MAXScript ever! Its function is very straight forward; it allows you to quickly toggle between the standard grey and pitch black colour of all the viewports. The black viewport makes it easier to see particles when working with Particle Flow and the standard grey is my [...]]]></description>
			<content:encoded><![CDATA[<p>Big day today, I&#8217;ve just wrote my very first MAXScript ever! <img src='http://www.nanne-san.com/cgblog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Its function is very straight forward; it allows you to quickly toggle between the standard grey and  pitch black colour of all the viewports.</p>
<p>The black viewport makes it easier to see particles when working with Particle Flow and the standard grey is my preferred option when working with other stuff. So this is simply an easy way to toggle back and forth between workflow.</p>
<blockquote><p><em>Installation</em></p>
<ol>
<li>Put the file in your 3ds Max Startup Script folder (e.g. &#8220;&#8230;\3ds max 2010\Scripts\Startup\&#8221;</li>
<li>Start or restart 3ds Max</li>
<li>Go to Customize -&gt; Customize User Interface&#8230;</li>
<li>In the Category drop-down list select Nanne&#8217;s Scripts</li>
<li>Assign the script to a hotkey, a toolbar, a quad menu or a menu; it&#8217;s up to you</li>
<li>Start toggling!</li>
</ol>
</blockquote>
<p>A special thanks goes to Marco &#8220;KIT&#8221; Brunetta over at <a href="http://tech-artists.org/" target="_blank">Tech-Artists.org</a> for helping me with some of the code <img src='http://www.nanne-san.com/cgblog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Anyway, feel free to try it out. You can download it here: <a href="http://www.nanne-san.com/files/maxscripts/NannesViewportColourSwitch01.ms" target="_self">ViewportColourSwitch 0.1</a></p>
<p><em>Edit:</em><br />
I&#8217;ve just added the script on ScriptSpot.com, so soon I will become famous, hehe <img src='http://www.nanne-san.com/cgblog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  Check it out here: <a href="http://www.scriptspot.com/3ds-max/nannes-viewportcolourswitch" target="_blank">http://www.scriptspot.com/3ds-max/nannes-viewportcolourswitch</a></p>
<p>Cheers mates, and don&#8217;t forget to comment! <img src='http://www.nanne-san.com/cgblog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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