September 28th, 2009 at 11:42 pm by Kristoffer Helander
This will be a short post, but I’m done with the sculpting in Mudbox. So without further ado here are some screen captures of the different Sculpting Levels.
I got it up to about 2 million quads (4 million triangles) and then my laptop was down on it’s knees
Here is a quick test of the generated Normal Map in 3ds max.
Next step will be to do some texture painting in Mudbox, will be fun to see result of that - stay tuned!
Cheers mates!






